WiredReflex

Training Arena · beta

Lock-On

Read the controls and intent below. The module preloads on supported layouts; only Start begins the run.

Continuous tracking

Lock-On — setup

Keep the pointer inside the moving target. No clicking required.

Finish condition
20 seconds of tracking
Input and controls
Mouse or trackpad recommended; continuous pointer movement required. Pause/Resume and optional fullscreen are available during play. Aim drills also offer pointer lock.
Read the result
On-target samples (%), higher is better; not a time-weighted duration. Mode-specific points are secondary, not a universal skill grade.

Fixed-protocol benchmark. Anonymous raw telemetry is submitted automatically on completion for server validation and provisional ranking. Acceptance is not guaranteed. A paused/restarted nontracking run instead stays local-only and unranked.

Browser-observed, same-setup relative measurements; not physical latency or a guaranteed improvement in games. All Arena tasks are visual; no auditory drill.

Waiting for supported layout… No run has started.

Not now

The science, playfully

pursuit tracking · closed-loop control

The science behind it

Tracking a moving target is continuous closed-loop control — the pursuit task pilots and surgeons are tested on. The target follows a seed-derived path, so the run can be replayed and re-scored exactly.

Reading your score

On-target samples is the percentage of captured pointer samples inside the moving target; higher is better. It is not a time-weighted duration. Sampling cadence and pointer setup affect the result; ranks are provisional.

The honest limits

Its time resolution is capped by your mouse polling rate and the browser's sampling cadence, it is the browser-reported pointer in screen space, and it is same-setup relative, not an absolute accuracy estimate.