Training Arena · beta
Lock-On
Read the controls and intent below. The module preloads on supported layouts; only Start begins the run.
Continuous tracking
Lock-On — setup
Keep the pointer inside the moving target. No clicking required.
- Finish condition
- 20 seconds of tracking
- Input and controls
- Mouse or trackpad recommended; continuous pointer movement required. Pause/Resume and optional fullscreen are available during play. Aim drills also offer pointer lock.
- Read the result
- On-target samples (%), higher is better; not a time-weighted duration. Mode-specific points are secondary, not a universal skill grade.
Fixed-protocol benchmark. Anonymous raw telemetry is submitted automatically on completion for server validation and provisional ranking. Acceptance is not guaranteed. A paused/restarted nontracking run instead stays local-only and unranked.
Browser-observed, same-setup relative measurements; not physical latency or a guaranteed improvement in games. All Arena tasks are visual; no auditory drill.
Waiting for supported layout… No run has started.
The science, playfully
pursuit tracking · closed-loop controlThe science behind it
Tracking a moving target is continuous closed-loop control — the pursuit task pilots and surgeons are tested on. The target follows a seed-derived path, so the run can be replayed and re-scored exactly.
Reading your score
On-target samples is the percentage of captured pointer samples inside the moving target; higher is better. It is not a time-weighted duration. Sampling cadence and pointer setup affect the result; ranks are provisional.
The honest limits
Its time resolution is capped by your mouse polling rate and the browser's sampling cadence, it is the browser-reported pointer in screen space, and it is same-setup relative, not an absolute accuracy estimate.